The loss of time restrictions have upped the ante on totally bonkers elements, like the experimental Exo Suit in 'Dead Rising 4.'įreedom from time isn’t just adhering to the spirit of what Dead Rising should be, it’s also beneficial to the overall experience.
Yes, it was a challenge, but like those who find Dark Souls exhilarating, I don’t buy it.
While such design allowed the games to stand apart from the countless other open-world games out there, it doesn’t mean it was always a fun experience.
#XBOX ONE DEAD RISING 4 GAME PLAY SERIES#
Although Dead Rising 3 was produced without Inafune, Dead Rising 4 is the series at its least Inafune-like. Time limits have been a mainstay feature in the games, through 2009’s Dead Rising ’s Dead Rising 3 (I will admit ignorance on my part for the DLC and arcade games, I didn’t play them) until this year’s installment. What’s the point of selling mayhem and chaos on the box when the game requires critical thinking and survival instincts from its players? In execution, it didn’t add up. But the presentation of Dead Rising didn’t jive with that notion. Time limits force players to make actual decisions about helping survivors, fighting bosses, and to feel a sense of dread that would actually be present in a zombie outbreak. On paper, a time limit is smart design, adding tension to what would have just been a kooky zombie killing game. Suddenly, there was an economy of time in a zombie survival game. But Keiji Inafune, the eccentric video game producer who designed Mega Man and Onimusha, boxed in his George Romero homage with a polarizing mechanic: a time limit.
#XBOX ONE DEAD RISING 4 GAME PLAY FULL#
It was able to take out about 1,500 zombies before blowing up, and it ended in Frank West saying “Thanks Obama!” before picking up another slaughter tool.ĭead Rising 4 is due out this holiday on both Windows 10 and Xbox One in its new Play Anywhere program.Remember ten years ago when the first Dead Rising released on the Xbox 360? The game was downright revelatory: Why didn’t anyone Grand Theft Auto the hell out of zombies sooner? An open-world sandbox full of zombies came at the right time in the mid-2000s, just as the internet began to meme zombies before the explosion of The Walking Dead. The best weapon in the trailer can be seen at the end, with the dune buggy equipped with the rotating mini-gun on the roof. Whilst wearing these you will be able to punch zombies into a red mist, rip up street signs to use as weapons or carry oversized weaponary like a flamethrower or chain gun. These suits, which are essentially power armour, allow Frank to in essence become the Hulk. On top of weapons the game will also feature exoskeletons this time around. The weapons in this game are extremely original as only Dead Rising can make them, and it appears that they are either indestructible or simply withstand much more damage as they never showed that “glow red” indicator alluding to an explosion. Dead Rising 3 saw every weapon, including steel blades, eventually break down inexplicably. One thing that is interesting, in a good way, is the weapon variation. For example, at one point, Frank is able to walk through fire without getting injured, but an enemy that is on fire causes damage to him. There are also some environmental factors that don’t seem to make sense either. The video shows eternal loading screens, low frame rates, a less than adequate HUD and choppy graphics. The game is still in early development supposedly, but by all accounts the game looks very shoddy with its release upcoming later this year. This time around there is a new actor playing the role as you can definitely hear the difference in his voice.Įurogamer was able to get a hands on with the game and capture 14 minutes of gameplay. The star of the first two games returns, but it’s not the same Frank West. Listen to this Article: ? Listen to thisĭead Rising 4 was leaked a lot before it’s reveal on Monday at Microsoft’s E3 briefing, and we finally saw that Frank West was coming back.